SOFTWARE DEVELOPMENT
RADICALLY RETHOUGHT
ART × EXPERIENCE × AI
FOR MANAGEMENT AND PRODUCT DEVELOPMENT
From Bochum, I develop demanding software for companies: specialist applications, digital products, interactive tools, simulations, visualisation systems and feasibility studies. 30 years of experience and AI-assisted development make product ideas technically and commercially testable early on.
01 — The stance
An artist in product development
Building context, thinking around corners, seeing connections no one has seen before: that is an artist's main job. Combined with over 40 years of software development and with AI, it becomes product development on a new level.
02 — Theses on film
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Art × Technology →
For over four decades, my artistic work has also used digital methods. -
Case study · Sculpt X Interaction →
Who holds the view when several people steer at once? -
Avant-garde →
Imitation is not the opposite of creativity. -
Avant-garde →
Avant-garde and decoration are not opposites. -
Case study · IMPACT4IMMERSIVE IDE →
A development environment of its own for installations.
03 — Case studies
What was built with AI
Our own products and works – built with AI, decided with experience.
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Planning and simulating exhibitions
Impact4Exhibition
Play through an exhibition before a single wall is up.
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Five sites, seven languages
The in-house platform
Five sites, seven languages, online editing and self-running social media – built in seven weeks. That is not a mini app.
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Interactive installation
Sculpt X Interaction
Phone, joystick, scanner – an artwork that several people operate at once. No app.
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Runtime for multi-channel installations
IMPACT4IMMERSIVE Runtime
Five projectors, one room, sensors and continuous operation – not a screen, but a spatial system.
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Curatorial publishing
Impact4Publish
The AI writes the text. The software sets it like a designer. And the two stay separate.
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Generative 3D sculptures
Impact4Sculpt
Hundreds of variants of a sculpture – and an artist who knows which one holds up.
Case studies on film
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Case study · The in-house platform →
Built with AI. -
Case study · Impact4ArtCore →
Strategy, brand core, fields of innovation. -
Case study · Impact4Sculpt →
Hundreds of variants of a sculpture. -
Case study · Sculpt X Interaction →
Phone, joystick, LiDAR scanner – an artwork that several people operate at once. -
Case study · IMPACT4PAINT →
The movements of FLACHER RAUM were painted in software of my own. -
Case study · Sculpt X Interaction →
A QR code is all it takes. -
Case study · IMPACT4WORKFLOW Solo →
What is in the folder is the plan. -
Case study · Impact4Exhibition →
Play through an exhibition before a single wall is up. -
Case study · Minimal X Interaction →
Fly over a city, place stones, draw walls. -
Case study · Minimal X Interaction →
Exactly one person holds the view at any time.
04 — Tobias Post
TOBIAS POST
For more than 30 years I have been developing software products – as a product developer, software architect and entrepreneur. It began with computer games, first for clients, then as our own productions.
05 — PRODUCT DEVELOPMENT BY THE WEEK
FOCUSED DEVELOPMENT TIME. MOVING PRIORITIES. DECIDED WEEK BY WEEK.
You book a development week: focused development time on a question defined together – not a fixed-price project with a predefined scope of functions.
ONE WEEK · 4,900 € NET
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Development time instead of feature scope →
The great crystal ball: effort estimation. -
Development time instead of feature scope →
If you do not own the source code after a software project, you have rented software. -
Development time instead of feature scope →
Anyone who changes priorities in the middle of development is not planning badly. -
Learn early instead of committing early →
For new products, the detailed specification is an elaborate form of guessing.